dragon-bot/app/battlefield.py

99 lines
3.2 KiB
Python
Executable File

import requests
import discord
import datetime
def get_player(player):
player = player.lower()
url = (
"https://api.gametools.network/bf2042/stats/?raw=false&format_values=true&name="
+ player
+ "&platform=pc&skip_battlelog=false"
)
headers = {
"User-Agent": "Mozilla/5.0 (Windows NT 6.1; Win64; x64)",
"accept": "application/json",
}
response = requests.get(url, headers=headers).json()
# Build the embed
embed = discord.Embed(
description="-------", color=discord.Color.teal(), type="rich"
)
embed.set_thumbnail(url=response["avatar"])
embed.set_author(name="Battlefield 2042 stats for %s" % response["userName"])
# embed.add_field(
# name="**Rank**", value="%s, %s" % (rank_number, rank_title), inline=False
# )
gameplay_stats = {
"mvp": "Times you were an MVP",
"matchesPlayed": "Total games played",
"kills": "Total Kills",
"deaths": "Total Deaths",
"killDeath": "KDR",
"wins": "All Time Wins",
"loses": "All Time Loses",
"winPercent": "Win/loss percentage",
"accuracy": "Accuracy percentage",
"killsPerMinute": "Kills per Minute",
"damagePerMinute": "Damage per Minute",
"killsPerMatch": "Avg kills per game",
"damagePerMatch": "Avg damage per game",
"headShots": "Total Head shots",
"headshots": "Kills via Head Shot as a Percentage",
"timePlayed": "Total time played",
"revives": "Total # of revives",
"heals": "Total amount healed",
"resupplies": "Total # of ammo resupplies",
"repairs": "Total vehicle damage repaired",
"squadmateRevive": "Squad mate revives",
"vehiclesDestroyed": "Total vehicles destroyed",
# "bestClass": ":trophy:Best Class:trophy:",
}
for stat, readable in gameplay_stats.items():
embed.add_field(
name="**%s**" % readable,
value=response[stat],
inline=True,
)
best_weapon = find_best(response["weapons"], "kills")
embed.add_field(
name=":trophy:**Best Weapon**:trophy:",
value="%s\nkills: %s\naccuracy: %s\nHeadshots: %s"
% (
best_weapon["weaponName"],
best_weapon["kills"],
best_weapon["accuracy"],
best_weapon["headshotKills"],
),
inline=True,
)
favorite_class = find_best(response["classes"], "secondsPlayed")
embed.add_field(
name=":trophy:**Favorite Class**:trophy:",
value="%s\nKDR: %s\nTime Played: %s"
% (
favorite_class["characterName"],
favorite_class["killDeath"],
str(datetime.timedelta(seconds=favorite_class["secondsPlayed"])),
),
inline=True,
)
return embed
def find_best(blob, key):
"""
find_best(blob, key)
blob should be the list within the request you want to find the best of,
must be one of [weapopns, vehicles, classes, gamemodes, maps, gadgets], eg. response["weapons"],
and the key to use to make that distinction, for example, for weapons, you could use kills
"""
return max(blob, key=lambda x: x[key])