Implemeting suggestions from reddit. Fixes #20
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75
app/quake.py
75
app/quake.py
@ -103,15 +103,17 @@ def get_favorite_champion(blob):
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for game_mode in blob['playerProfileStats']['champions'][champion]['gameModes']:
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for game_mode in blob['playerProfileStats']['champions'][champion]['gameModes']:
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if champion in play_times:
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if champion in play_times:
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play_times[champion] += blob['playerProfileStats']['champions'][champion]['gameModes'][game_mode]['timePlayed']
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play_times[champion] += blob['playerProfileStats']['champions'][champion]['gameModes'][game_mode]['timePlayed']
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play_times[champion] += blob['playerProfileStats']['champions'][champion]['gameModes'][game_mode]['rankedTimePlayed']
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else:
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else:
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play_times[champion] = blob['playerProfileStats']['champions'][champion]['gameModes'][game_mode]['timePlayed']
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play_times[champion] = blob['playerProfileStats']['champions'][champion]['gameModes'][game_mode]['timePlayed']
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play_times[champion] = blob['playerProfileStats']['champions'][champion]['gameModes'][game_mode]['rankedTimePlayed']
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champion_play_time = max(play_times.values()) # maximum value
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champion_play_time = max(play_times.values()) # maximum value
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champion_name = [k for k, v in play_times.items() if v == champion_play_time][0] # getting all keys containing the `maximum`
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champion_name = [k for k, v in play_times.items() if v == champion_play_time][0] # getting all keys containing the `maximum`
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# Convert play_time from miliseconds to hours
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# Convert play_time from miliseconds to hours
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champion_play_time = round(float(champion_play_time)/(1000*60*60), 2)
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champion_play_time = round(float(champion_play_time)/(1000*60*60), 2)
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return(champion_name, champion_play_time)
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return(prettify(champion_name), champion_play_time)
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def get_favorite_weapon(blob):
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def get_favorite_weapon(blob):
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@ -135,7 +137,7 @@ def get_favorite_weapon(blob):
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total_kills = max(weapon_stats.values()) # maximum value
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total_kills = max(weapon_stats.values()) # maximum value
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weapon_name = [k for k, v in weapon_stats.items() if v == total_kills][0] # getting all keys containing the `maximum`
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weapon_name = [k for k, v in weapon_stats.items() if v == total_kills][0] # getting all keys containing the `maximum`
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return(weapon_name, total_kills)
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return(prettify(weapon_name), total_kills)
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def get_kd(blob):
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def get_kd(blob):
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@ -182,13 +184,76 @@ def get_match_stats(blob, target_player):
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kill_death_ratio = round(float(match_data['battleReportPersonalStatistics'][0]['kills']) / match_data['battleReportPersonalStatistics'][0]['deaths'], 2)
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kill_death_ratio = round(float(match_data['battleReportPersonalStatistics'][0]['kills']) / match_data['battleReportPersonalStatistics'][0]['deaths'], 2)
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return_blob = "Final score: {}\nK/D: {}\nFavorite Weapon {} | {}% Accuracy\nXP Eaned: {} | Favor Earned: {}".format(
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return_blob = "Final score: {}\nK/D: {}\nFavorite Weapon: {} | {}% Accuracy\nXP Earned: {} | Favor Earned: {}".format(
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match_data['teamScores'],
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match_data['teamScores'],
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kill_death_ratio,
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kill_death_ratio,
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fav_weapon,
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prettify(fav_weapon),
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accuracy,
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accuracy,
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earnedXp,
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earnedXp,
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earnedFavor,
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earnedFavor,
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)
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)
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return return_blob
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return return_blob
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def prettify(name):
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"""
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prettify(name)
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Takes in an items name and returns a cleaned up / readable version
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"""
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item_map = {
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'UNKNOWN_DAMAGE_TYPE' : 'Unknown Damage Type',
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'GAUNTLET' : 'Gauntlet',
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'MACHINEGUN' : 'Machinegun',
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'MACHINEGUN_GRADE1' : 'Heavy Machinegun',
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'SHOTGUN' : 'Basic Shotgun',
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'SHOTGUN_GRADE1' : 'Super Shotgun',
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'NAILGUN' : 'Nailgun',
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'NAILGUN_GRADE1' : 'Super Nailgun',
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'ROCKET_LAUNCHER' : 'Rocket Launcher',
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'LIGHTNING_GUN' : 'Lightning Gun',
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'RAILGUN' : 'Railgun',
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'LAGBOLT' : 'TriBolt',
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'ACID_DOMAIN' : 'Environmental Acid Death',
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'DAMAGE_DOMAIN' : 'Environmental Damage Death',
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'KILL_DOMAIN' : 'Environmental Kill Death',
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'DIRE_ORB' : 'Dire Orb',
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'DIRE_ORB_EXPLOSION' : 'Dire Orb Explosion',
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'DIRE_ORB_TELEFRAG' : 'Dire Orb Telefrag',
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'UNHOLY' : 'Galena\'s Totem',
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'TELEFRAG' : 'Telefrag',
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'FALL_DAMAGE' : 'Fall Damage',
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'PLASMA_TRAIL' : 'Slash\'s Plasma Trail',
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'PLASMA_TRAIL_EXPLOSION' : 'Slash\'s Plasma Trail Explosion',
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'MINING_LASER' : 'Mining Laser',
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'ABILITY_BERSERK' : 'Doom Slayer\'s Berserk Mode',
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'SWARM_GRENADE' : 'Swarm Grenade',
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'SB_DASH' : 'Scalbarer\'s Rush',
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'SB_STOMP' : 'Scalbarer\'s Stomp',
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'ACID_SPIT_DIRECT' : 'Acid Spit Direct',
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'VENDETTA_TELEFRAG' : 'Vendetta Telefrag',
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'ACID_DOT' : 'Sorlag\'s Acid DOT',
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'FLAME_DOT' : 'Flame DOTt',
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'FLAME' : 'Flame',
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'ACID' : 'Acid',
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'DRONE_KAMIKAZE_EXPLOSION' : 'Drone Kamikaze Explosion',
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'RECON_DRONE' : 'Recon Drone',
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'RECON_DRONE_EXPLOSION' : 'Recon Drone Explosion',
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'ANARKI': 'Anarki',
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'BJ_BLAZKOWICZ': 'BJ Blazkowicz',
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'CLUTCH': 'Clutch',
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'DOOM_SLAYER': 'Doom Slayer',
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'GALENA': 'Galena',
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'KEEL': 'Keel',
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'NYX': 'Nyx',
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'RANGER': 'Ranger',
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'SCALEBEARER': 'Scalebearer',
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'SLASH': 'Slash',
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'SORLAG': 'Sorlag',
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'STROGG': 'Strogg',
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'VISOR': 'Visor',
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}
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return item_map[name]
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