moving things around so they make mroe sense in the embed
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@ -24,13 +24,15 @@ def get_player(player):
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gameplay_stats = {
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gameplay_stats = {
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"bestClass": "Best Class",
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"bestClass": "Best Class",
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"kills": "Total Kills",
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"mvp": "Times you were an MVP",
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"mvp": "Times you were an MVP",
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"matchesPlayed": "Total games played",
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"kills": "Total Kills",
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"deaths": "Total Deaths",
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"deaths": "Total Deaths",
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"killDeath": "KDR",
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"killDeath": "KDR",
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"wins": "All Time Wins",
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"wins": "All Time Wins",
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"loses": "All Time Loses",
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"loses": "All Time Loses",
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"winPercent": "Win/loss percentage",
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"winPercent": "Win/loss percentage",
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"accuracy": "Accuracy percentage",
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"killsPerMinute": "Kills per Minute",
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"killsPerMinute": "Kills per Minute",
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"damagePerMinute": "Damage per Minute",
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"damagePerMinute": "Damage per Minute",
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"killsPerMatch": "Avg kills per game",
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"killsPerMatch": "Avg kills per game",
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@ -38,13 +40,11 @@ def get_player(player):
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"headShots": "Total Head shots",
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"headShots": "Total Head shots",
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"headshots": "Kills via Head Shot as a Percentage",
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"headshots": "Kills via Head Shot as a Percentage",
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"timePlayed": "Total time played",
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"timePlayed": "Total time played",
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"accuracy": "Accuracy percentage",
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"revives": "Total # of revives",
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"revives": "Total # of revives",
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"heals": "Total amount healed",
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"heals": "Total amount healed",
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"resupplies": "Total # of ammo resupplies",
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"resupplies": "Total # of ammo resupplies",
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"repairs": "Total vehicle damage repaired",
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"repairs": "Total vehicle damage repaired",
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"squadmateRevive": "Squad mate revives",
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"squadmateRevive": "Squad mate revives",
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"matchesPlayed": "Total games played",
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"vehiclesDestroyed": "Total vehicles destroyed",
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"vehiclesDestroyed": "Total vehicles destroyed",
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}
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}
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