Adding best and favorite classes+weapons to the API blob
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@ -1,4 +1,4 @@
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import requests, json, pprint, discord
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import requests, json, pprint, discord, datetime
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def get_player(player):
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@ -25,7 +25,6 @@ def get_player(player):
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# )
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gameplay_stats = {
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"bestClass": "Best Class",
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"mvp": "Times you were an MVP",
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"matchesPlayed": "Total games played",
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"kills": "Total Kills",
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@ -48,6 +47,7 @@ def get_player(player):
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"repairs": "Total vehicle damage repaired",
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"squadmateRevive": "Squad mate revives",
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"vehiclesDestroyed": "Total vehicles destroyed",
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# "bestClass": ":trophy:Best Class:trophy:",
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}
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for stat, readable in gameplay_stats.items():
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@ -56,4 +56,41 @@ def get_player(player):
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value=response[stat],
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inline=True,
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)
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best_weapon = find_best(response["weapons"], "kills")
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embed.add_field(
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name=":trophy:**Best Weapon**:trophy:",
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value="%s,\nkills: %s,\naccuracy: %s\nHeadshots:%s"
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% (
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best_weapon["weaponName"],
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best_weapon["kills"],
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best_weapon["accuracy"],
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best_weapon["headshotKills"],
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),
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inline=True,
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)
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favorite_class = find_best(response["classes"], "secondsPlayed")
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embed.add_field(
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name=":trophy:**Favorite Class**:trophy:",
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value="%s,\nKDR: %s,\nTime Played: %s"
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% (
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favorite_class["characterName"],
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favorite_class["killDeath"],
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str(datetime.timedelta(seconds=favorite_class["secondsPlayed"])),
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),
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inline=True,
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)
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return embed
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def find_best(blob, key):
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"""
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find_bset(blob, key)
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blob should be the list within the request you want to find the best of,
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must be one of [weapopns, vehicles, classes, gamemodes, maps, gadgets], eg response["weapons"],
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and the key to use to make that distinction, for example, for weapons, you could use kills
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"""
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return max(blob, key=lambda x: x[key])
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