Updating apex function to use tracker network
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@ -1,117 +1,80 @@
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import datetime
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import discord
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import os
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import requests
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def get_player(player):
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# player = player.lower()
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# url = "https://public-api.tracker.gg/v2/apex/standard/profile/origin/" + player
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# headers = {
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# "User-Agent": "Mozilla/5.0 (Windows NT 6.1; Win64; x64)",
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# "accept": "application/json",
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# "TRN-Api-Key": os.getenv("tracker_network_token"),
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# }
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url = "https://public-api.tracker.gg/v2/apex/standard/profile/origin/" + player
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headers = {
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"User-Agent": "Mozilla/5.0 (Windows NT 6.1; Win64; x64)",
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"accept": "application/json",
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"TRN-Api-Key": os.getenv("tracker_network_token"),
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}
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url = (
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"https://api.mozambiquehe.re/bridge?auth=%s&player=%s&platform=PC&merge=True"
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% (
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os.getenv("apex_api_key"),
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player,
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)
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)
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# print(url)
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response = requests.get(url).json()
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response = requests.get(url).json()["data"]
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# Build the embed
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embed = discord.Embed(description="-------", color=discord.Color.red(), type="rich")
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embed.set_thumbnail(url=response["global"]["rank"]["rankImg"])
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embed.set_author(name="Apex stats for %s" % response["global"]["name"])
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embed.add_field(
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name="**Rank**",
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value="%s, %s"
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% (
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response["global"]["rank"]["rankName"],
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response["global"]["rank"]["rankScore"],
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),
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inline=False,
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)
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embed.add_field(
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name="**Current level**",
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value="%s, %s%% of the way to next level"
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% (
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response["global"]["level"],
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response["global"]["toNextLevelPercent"],
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),
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inline=False,
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embed.set_thumbnail(url=response["platformInfo"]["avatarUrl"])
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embed.set_author(
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name="Apex stats for %s" % response["platformInfo"]["platformUserId"],
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icon_url=response["segments"][0]["stats"]["peakRankScore"]["metadata"][
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"iconUrl"
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],
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)
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gameplay_stats = {
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"kills": "Total kills",
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"kd": "K/D",
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"executions": "Executions",
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"revives": "Revies",
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"games_played": "Games Played",
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"headshots": "Headshots",
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}
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embed.add_field(
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name="**Current Rank**",
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value=response["segments"][0]["stats"]["peakRankScore"]["displayName"],
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inline=True,
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)
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embed.add_field(name="Totals", value="-------", inline=False)
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for stat, readable in gameplay_stats.items():
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embed.add_field(name="Account Wide stats", value="-----", inline=False)
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stats_we_care_about = ["wins", "level", "kills", "damage", "headshots", "revives"]
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for stat in stats_we_care_about:
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embed.add_field(
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name="**%s**" % readable,
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value=response["total"][stat]["value"],
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name="**%s**" % response["segments"][0]["stats"][stat]["displayName"],
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value=response["segments"][0]["stats"][stat]["displayValue"],
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inline=True,
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)
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all_legends = response["segments"][1:]
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# Calculate their most effective legends
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embed.add_field(name="Bests", value="-----", inline=False)
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embed.add_field(
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name="Stats per legend", value="---------------------", inline=False
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name="**Legend with most kills**",
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value="%s: %s"
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% (
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find_best(all_legends, key="kills")["metadata"]["name"],
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find_best(all_legends, key="kills")["stats"]["kills"]["displayValue"],
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),
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)
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embed.add_field(
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name="**Legend with most wins**",
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value="%s: %s"
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% (
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find_best(all_legends, key="wins")["metadata"]["name"],
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find_best(all_legends, key="wins")["stats"]["wins"]["displayValue"],
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),
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)
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embed.add_field(
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name="**Legend with most damage**",
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value="%s: %s"
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% (
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find_best(all_legends, key="damage")["metadata"]["name"],
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find_best(all_legends, key="damage")["stats"]["damage"]["displayValue"],
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),
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)
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embed.add_field(
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name="**Legend with most revives**",
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value="%s: %s"
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% (
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find_best(all_legends, key="revives")["metadata"]["name"],
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find_best(all_legends, key="revives")["stats"]["revives"]["displayValue"],
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),
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)
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legends = response["legends"]["all"]
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for legend in legends:
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if "data" in response["legends"]["all"][legend] and legend != "Global":
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data = response["legends"]["all"][legend]["data"]
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smush = {x["key"]: x for x in data}
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try:
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legends_kills = smush["specialEvent_kills"]["value"] or 0
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legends_damage = smush["specialEvent_damage"]["value"] or 0
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legends_wins = smush["specialEvent_wins"]["value"] or 0
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embed.add_field(
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name=legend,
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value="Total kills: %s\nTotal Damage: %s\nTotal Wins: %s"
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% (legends_kills, legends_damage, legends_wins),
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)
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except Exception as e:
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print("%s threw an exception on %s" % (legend, e))
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pass
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# best_weapon = find_best(response["weapons"], "kills")
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# embed.add_field(
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# name=":trophy:**Best Weapon**:trophy:",
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# value="%s\nkills: %s\naccuracy: %s\nHeadshots: %s"
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# % (
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# best_weapon["weaponName"],
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# best_weapon["kills"],
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# best_weapon["accuracy"],
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# best_weapon["headshotKills"],
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# ),
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# inline=True,
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# )
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# favorite_class = find_best(response["classes"], "secondsPlayed")
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# embed.add_field(
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# name=":trophy:**Favorite Class**:trophy:",
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# value="%s\nKDR: %s\nTime Played: %s"
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# % (
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# favorite_class["characterName"],
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# favorite_class["killDeath"],
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# str(datetime.timedelta(seconds=favorite_class["secondsPlayed"])),
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# ),
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# inline=True,
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# )
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return embed
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@ -123,4 +86,4 @@ def find_best(blob, key):
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and the key to use to make that distinction, for example, for weapons, you could use kills
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"""
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return max(blob, key=lambda x: x[key])
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return max(blob, key=lambda x: x["stats"][key]["value"] if key in x else 0)
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0
app/cogs/stable_diffusion.py
Executable file → Normal file
0
app/cogs/stable_diffusion.py
Executable file → Normal file
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