First pass at quake functionality, #18
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@ -21,6 +21,7 @@ import get_from_reddit
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import gitlab
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import help_methods
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import lewds
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import quake
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import questions
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import role_check
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import set_avatar
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@ -263,6 +264,12 @@ async def on_message(message):
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embed=generate_embed(embed_url=get_from_reddit.get_image('pout'))
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)
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if message.content.startswith('!quake'):
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await client.send_message(
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message.channel,
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embed=quake.parse_message(message)
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)
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if message.content.startswith('!smug'):
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await client.send_message(
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message.channel,
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123
app/quake.py
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123
app/quake.py
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@ -0,0 +1,123 @@
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import requests
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import discord
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import help_methods
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def parse_message(message):
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if len(message.content.split()) == 1:
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return help_methods.get_help_message('quake')
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# Return the player's name
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name = message.content.split()[1]
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if len(message.content.split()) > 1:
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name = '%20'.join(message.content.split()[1:])
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return get_stats(player=name)
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def get_stats(player):
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base_url = 'https://stats.quake.com/api/v2/'
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player_endpoint = "Player/Stats?name={}".format(player)
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try:
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request = requests.get("{}{}".format(base_url, player_endpoint)).json()
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return create_embed(stats=request)
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except Exception:
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return discord.Embed(
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description="404, Player not found",
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color=discord.Color.dark_red(),
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type="rich"
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)
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def create_embed(stats):
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"""
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create_embed(stats)
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Expects a json blob to be passed in and then builds the embed
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object
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"""
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# Parse the json and pull out the numbers we want
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champ_name, play_time = get_favorite_champion(stats)
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fav_weapon, fav_weapon_kills = get_favorite_weapon(stats)
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kd_ratio = get_kd(stats)
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embed = discord.Embed(
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description="**All Time account statistics**",
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color=discord.Color.dark_red(),
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type="rich"
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)
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embed.set_author(
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name="\nShowing stats for {}".format(stats['name']),
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icon_url="https://stats.quake.com/icons/{}.png".format(stats['playerLoadOut']['iconId'])
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)
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embed.add_field(name="Current level:", value=stats['playerLevelState']['level'])
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embed.add_field(name="Total XP:", value=stats['playerLevelState']['exp'])
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embed.add_field(name="K/D:", value=kd_ratio)
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embed.add_field(name="\u200b", value='\u200b', inline=False)
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embed.add_field(name="Favorite Champion:", value=champ_name)
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embed.add_field(name="Total Playtime:", value="~{} hours".format(play_time))
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embed.add_field(name="\u200b", value='\u200b', inline=False)
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embed.add_field(name="Favorite Weapon:", value=fav_weapon)
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embed.add_field(name="Num of kills with it:", value=fav_weapon_kills)
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embed.set_footer(text="Stats pulled from https://stats.quake.com", icon_url='https://stats.quake.com/icons/profile_icon_cbt_participant.png')
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return embed
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def get_favorite_champion(blob):
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play_times = {}
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all_champions = blob['playerProfileStats']['champions']
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for champion in all_champions:
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for game_mode in blob['playerProfileStats']['champions'][champion]['gameModes']:
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if champion in play_times:
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play_times[champion] += blob['playerProfileStats']['champions'][champion]['gameModes'][game_mode]['timePlayed']
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else:
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play_times[champion] = blob['playerProfileStats']['champions'][champion]['gameModes'][game_mode]['timePlayed']
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champion_play_time = max(play_times.values()) # maximum value
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champion_name = [k for k, v in play_times.items() if v == champion_play_time][0] # getting all keys containing the `maximum`
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# Convert play_time from miliseconds to hours
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champion_play_time = round(float(champion_play_time)/(1000*60*60), 2)
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return(champion_name, champion_play_time)
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def get_favorite_weapon(blob):
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weapon_stats = {}
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all_champions = blob['playerProfileStats']['champions']
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for champion in all_champions:
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for weapon in blob['playerProfileStats']['champions'][champion]['damageStatusList']:
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if weapon in weapon_stats:
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weapon_stats[weapon] += blob['playerProfileStats']['champions'][champion]['damageStatusList'][weapon]['kills']
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else:
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weapon_stats[weapon] = blob['playerProfileStats']['champions'][champion]['damageStatusList'][weapon]['kills']
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total_kills = max(weapon_stats.values()) # maximum value
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weapon_name = [k for k, v in weapon_stats.items() if v == total_kills][0] # getting all keys containing the `maximum`
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return(weapon_name, total_kills)
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def get_kd(blob):
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total_kills = 0
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total_deaths = 0
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all_champions = blob['playerProfileStats']['champions']
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for champion in all_champions:
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for game_mode in blob['playerProfileStats']['champions'][champion]['gameModes']:
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total_kills += blob['playerProfileStats']['champions'][champion]['gameModes'][game_mode]['kills']
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total_deaths += blob['playerProfileStats']['champions'][champion]['gameModes'][game_mode]['deaths']
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return round(float(total_kills/total_deaths), 2)
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