making the dice roll feature a little nicer by adding a color changing embed
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parent
0796f04f5f
commit
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25
app/dice.py
25
app/dice.py
@ -1,13 +1,28 @@
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import discord
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from random import randint
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from random import randint
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def roll_logic(sides):
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def roll_logic(sides):
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return randint(1, sides)
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return randint(1, sides)
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def roll(n, sides):
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def roll(number_of_die, sides):
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results = tuple(roll_logic(int(sides)) for _ in range(int(n)))
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results = sum(list(tuple(roll_logic(int(sides)) for _ in range(int(number_of_die)))))
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message = "%s\nRolling %s %s sided die\n\n%s" % (':game_die:' * int(n), n, sides, results)
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message += "\n**Total:** %s " % sum(list(results))
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# blue
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return message
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embed_color = 3447003
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if results == 1:
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# Red
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embed_color = 15158332
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if results >= 10:
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# Green
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embed_color = 3066993
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if results >= 15:
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# Gold
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embed_color = 15844367
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embed = discord.Embed(description=None, color=embed_color, type="rich")
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embed.set_author(name="Rolling %s %s sided die" % (number_of_die, sides))
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embed.add_field(name="**Total**", value=":game_die: %s" % results)
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return embed
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def parse_message(message):
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def parse_message(message):
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return roll(message.split()[1], message.split()[2])
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return roll(message.split()[1], message.split()[2])
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@ -322,7 +322,7 @@ async def on_message(message):
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if message.content.startswith('!roll'):
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if message.content.startswith('!roll'):
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await client.send_message(
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await client.send_message(
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message.channel,
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message.channel,
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dice.parse_message(message.content)
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embed=dice.parse_message(message.content)
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)
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)
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if message.content.startswith('!smug'):
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if message.content.startswith('!smug'):
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